Strategies for marketing really new products to the mass market : a text mining-based case study of virtual reality games
Year of publication: |
2020
|
---|---|
Authors: | Ho, Jeffrey C. F. ; Zhang, Xinzhi |
Published in: |
Journal of open innovation : technology, market, and complexity. - Basel : MDPI, ISSN 2199-8531, ZDB-ID 2832108-X. - Vol. 6.2020, 1/1, p. 1-14
|
Subject: | digital games | latent dirichlet allocation | online marketplace | really new product | text mining | topic modeling | Produktentwicklung | New product development | Marketingmanagement | Marketing management | Computerspiel | Video game | Virtuelle Realität | Virtual reality | Social Web | Social web | Konsumentenverhalten | Consumer behaviour | Spieltheorie | Game theory | Online-Handel | Online retailing |
Type of publication: | Article |
---|---|
Type of publication (narrower categories): | Aufsatz in Zeitschrift ; Article in journal |
Language: | English |
Other identifiers: | 10.3390/joitmc6010001 [DOI] hdl:10419/241407 [Handle] |
Source: | ECONIS - Online Catalogue of the ZBW |
-
Jung, Kathrin, (2007)
-
User behavior in second life : an empirical analysis and its implications for marketing practice
Jung, Kathrin, (2007)
-
Virtual items trade in online social games
He, Qiao-Chu, (2017)
- More ...
-
Ho, Jeffrey C. F., (2020)
-
Digital transformation and corporate capital structure : evidence from China
Xue, Yi, (2024)
-
CEOS' climate risk perception bias and corporate debt structure
Huang, Shupei, (2025)
- More ...