The Effects of Common Advice on One-shot Traveler’s Dilemma Games: Explaining Behavior through an Introspective Model with Errors.
We report results of single interaction Traveler’s Dilemma game experiments with and without expert advice to test the robustness of a model of noisy introspection. The model describes an out-of-equilibrium process with errors by which players reach a decision of what to do in strategic situations. By tracing the process by which players determine what to do, one can find a prediction for single interaction games. Simulations show that the model’s predictions are consistent with experimental data.