Extent: | 1 Online-Ressource (IX, 159 Seiten) |
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Type of publication: | Book / Working Paper |
Language: | English |
Notes: | Part I: Selecting VR Type Based on Your Resources Chapter 1 VR Technology Chapter 2 The Spectrum of Immersion Chapter 3 VR Content Features: Graphics, Sounds, and Narrative Chapter 4 Sensory Inputs in VR Part II: Selecting VR Type Based on Your Customers Chapter 5 Your Customers’ VR Readiness and Ways to Improve It Chapter 6 Customer Involvement-Based Strategy Part III: Purpose-Driven Design of Your VR Chapter 7 Boosting Consumer Engagement via VR Chapter 8 Changing Attitudes and Building Your Brand via VR Chapter 9 Storytelling in VR: Reality Versus Fantasy Chapter 10 Selling Your Products in VR: V-Commerce Chapter 11 Co-Creation in VR Chapter 12 VR-Based Events Part IV: Incorporating VR Into Your Customer Journey Chapter 13 Pre-VR: Reaching Customers Chapter 14 Post-VR: Managing the Relationship In English |
ISBN: | 978-3-11-098056-1 ; 978-3-11-098059-2 ; 978-3-11-099270-0 |
Other identifiers: | 10.1515/9783110980561 [DOI] |
Source: | ECONIS - Online Catalogue of the ZBW |
Persistent link: https://www.econbiz.de/10014550671