Extent:
1 Online-Ressource (IX, 159 Seiten)
Type of publication: Book / Working Paper
Language: English
Notes:
Part I: Selecting VR Type Based on Your Resources
Chapter 1 VR Technology
Chapter 2 The Spectrum of Immersion
Chapter 3 VR Content Features: Graphics, Sounds, and Narrative
Chapter 4 Sensory Inputs in VR
Part II: Selecting VR Type Based on Your Customers
Chapter 5 Your Customers’ VR Readiness and Ways to Improve It
Chapter 6 Customer Involvement-Based Strategy
Part III: Purpose-Driven Design of Your VR
Chapter 7 Boosting Consumer Engagement via VR
Chapter 8 Changing Attitudes and Building Your Brand via VR
Chapter 9 Storytelling in VR: Reality Versus Fantasy
Chapter 10 Selling Your Products in VR: V-Commerce
Chapter 11 Co-Creation in VR
Chapter 12 VR-Based Events
Part IV: Incorporating VR Into Your Customer Journey
Chapter 13 Pre-VR: Reaching Customers
Chapter 14 Post-VR: Managing the Relationship
In English
ISBN: 978-3-11-098056-1 ; 978-3-11-098059-2 ; 978-3-11-099270-0
Other identifiers:
10.1515/9783110980561 [DOI]
Source:
ECONIS - Online Catalogue of the ZBW
Persistent link: https://www.econbiz.de/10014550671