The use of pedestrian modelling in archaeology, with an example from the study of cultural learning
In this paper I briefly review the use of computer simulation in archaeology and argue that pedestrian modelling has the potential to overcome many of the problems associated with earlier simulation studies. I then introduce the MAGICAL simulation software, which was written to facilitate the use of multiagent simulation within a geographical information system. In the final part of the paper I describe the use of MAGICAL to study the evolution of cultural learning among early hominids.
Year of publication: |
2001
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Authors: | Lake, Mark |
Published in: |
Environment and Planning B: Planning and Design. - Pion Ltd, London, ISSN 1472-3417. - Vol. 28.2001, 3, p. 385-403
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Publisher: |
Pion Ltd, London |
Saved in:
Saved in favorites
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