The videogame industry does not exist : why we should think beyond commercial game production
Year of publication: |
[2023]
|
---|---|
Authors: | Keogh, Brendan |
Publisher: |
Cambridge, Massachusett : The MIT Press |
Subject: | Computerspieleindustrie | Video game industry | Gig Economy | Gig economy | Arbeitsbedingungen | Working conditions |
Description of contents: | Table of Contents [gbv.de] |
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Digital labour platforms and labour protection in China
Zhou, Irene, (2020)
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Howson, Kelle, (2022)
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Challenges and potentials of evaluating platform work against established job-quality measures
Gundert, Stefanie, (2024)
- More ...
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The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production
Keogh, Brendan, (2023)
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Platformisation in game development
Chia, Aleena, (2020)
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Platformisation in game development
Chia, Aleena, (2020)
- More ...