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A conceptual "cybernetic" methodology for organizing and managing the e-learning process through [D-] CIVEs : the case of "Second Life"
Nikolaos, Pellas, (2013)
An empirical analysis of ICT tools with gamification for the Indian school education system
Wadhwa, Charvi, (2021)
A theoretical cybernetic macro-script to articulate collaborative interactions of cyber entities in virtual worlds
Nikolaos, Pellas, (2014)
Theoretical foundations of a CSCL script in persistent virtual worlds according to the contemporary learning theories and models