Transferring gaming and simulation experience to the real world
Year of publication: |
2025
|
---|---|
Other Persons: | Kikkawa, Toshiko (ed.) ; Kriz, Willy Christian (ed.) ; Sugiura, Junkichi (ed.) ; Wijse-Van Heeswijk, Marieke de (ed.) |
Publisher: |
Singapore : Springer |
Subject: | Ethics | Debriefing | Transfer | Simulation | Gaming | Learning | Real World Impact | Spieltheorie | Game theory | Lernprozess | Learning process | Experiment |
Published items: |
2 hits in ECONIS - Online Catalogue of the ZBW
|
-
Marketing simulation games : a review of issues in teaching and learning
Vos, Lynn, (2014)
-
Learning about learning in games through experimental control of strategic interdependence
Shachat, Jason M., (2012)
-
Authentic Learning Experiences Through Play : Games, Simulations and the Construction of Knowledge
Galarneau, Lisa L., (2015)
- More ...
-
Kikkawa, Toshiko, (2019)
-
Gaming as a Cultural Commons : Risks, Challenges, and Opportunities
Kikkawa, Toshiko, (2022)
-
Kriz, Willy Christian, (2025)
- More ...