Using games-based learning to teach software engineering
Year of publication: |
2008
|
---|---|
Authors: | Conolly, Thomas M. ; Stansfield, Mark ; Hainey, Tom |
Published in: |
Web information systems and technologies : third international conference ; WEBIST 2007, Barcelona, Spain, March 3 - 6, 2007 ; revised selected papers. - Berlin : Springer, ISBN 978-3-540-68257-8. - 2008, p. 304-313
|
Subject: | Softwareentwicklung | Software development | E-Learning | E-learning | Arbeitsgruppe | Team | Computerspiel | Video game | Personalführung | Leadership |
-
Lau, Kung Wong, (2016)
-
Internationalisierung in der Computer- und Videospielindustrie : Erfolg durch interkulturelle Teams?
Müller-Lietzkow, Jörg, (2006)
-
Agility in serious games development with distributed teams : a case study
Oliveira, Manuel, (2008)
- More ...
-
Developing a framework for best practice in sustainable virtual campuses
Stansfield, Mark, (2009)
-
Using Computer-Based Technology to Support a Subjective Method of Inquiry
West, Daune, (1994)
-
The use of blogs as organisational learning tools within project-based environments
Baxter, Gavin J., (2009)
- More ...