Using K-Pop to Teach Indifference Curve Analysis, Behavioral Economics and Game Theory
Year of publication: |
[2022]
|
---|---|
Authors: | Geerling, Wayne ; Nagy, Kristofer ; Rhee, Elaine ; Wooten, Jadrian |
Publisher: |
[S.l.] : SSRN |
Subject: | Verhaltensökonomik | Behavioral economics | Spieltheorie | Game theory | Nutzenfunktion | Utility function |
Extent: | 1 Online-Ressource (19 p) |
---|---|
Type of publication: | Book / Working Paper |
Language: | English |
Notes: | Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments November 17, 2021 erstellt |
Other identifiers: | 10.2139/ssrn.3965928 [DOI] |
Classification: | A20 - Economics Education and Teaching of Economics. General ; A21 - Pre-college |
Source: | ECONIS - Online Catalogue of the ZBW |
-
The Age of Models : Economic Lessons in Real-Time Computer Strategy Games
Assa, Jacob, (2013)
-
Geerling, Wayne, (2020)
-
Behavioral indifference curves
Komlos, John, (2014)
- More ...
-
Using K-Pop to teach indifference curve analysis, behavioral economics and game theory
Geerling, Wayne, (2021)
-
Using Squid Game to Teach Game Theory
Geerling, Wayne, (2022)
-
ChatGPT has aced the test of understanding in college economics : now what?
Geerling, Wayne, (2023)
- More ...