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subject:"Deutschland"
~isPartOf:"ERIM report series research in management"
~isPartOf:"Research"
~isPartOf:"The journal of media economics"
~subject:"Computerspiel"
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Deutschland
Computerspiel
Video game
18
Germany
7
Brand image
2
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2
Computerspieleindustrie
2
Consumer behaviour
2
Digital goods
2
Digitale Güter
2
E-Sport
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Franses, Philip Hans
3
Ante, Lennart
1
Binken, Jeroen L.G.
1
Burmann, Christoph
1
Diegel, Marius
1
Eggers, J. P.
1
Fiedler, Ingo
1
Fok, Dennis
1
Füllbrunn, Sascha
1
Heo, Eunnyeong
1
Hernandez-Mireles, Carlos
1
Hernández-Mireles, Carlos
1
Hogenbirk, Annelies
1
Hoose, Fabian
1
Impink, Joost
1
Kielty, Patrick
1
Kim, Huykang
1
Kranenburg, Hans L. van
1
Kunz, Reinhard
1
Mireles, Carlos Hernández
1
Mühlbach, Cordelia
1
Neus, Florian
1
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1
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1
Richwien, Katharina
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1
Sadrieh, Abdolkarim
1
Sauer, Annika
1
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Steinmetz, Fred
1
Stice, Han
1
Stremersch, Stefan
1
Teichert, Thorsten
1
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Weda, Jarst
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Wegener, Katrin M.
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White, Roger M.
1
Yang, Dongwoo
1
Yoo, Changsok
1
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Springer Fachmedien Wiesbaden
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ERIM report series research in management
Research
The journal of media economics
Journal of business research : JBR
27
Journal of advertising : official publication of the American Academy of Advertising
24
Technological forecasting & social change : an international journal
21
Journal of consumer behaviour : an international research review
16
Computer games as educational and management tools : uses and approaches
14
International journal of advertising : the quarterly review of marketing communications
14
Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation
13
Young consumers : insight and ideas for responsible marketers
13
The business of gamification : a critical analysis
12
Journal of sport management : the official journal of the North American Society of Sport Management
11
Transforming gaming and computer simulation technologies across industries
11
Journal of retailing and consumer services
10
Psychology & marketing
10
SpringerLink / Bücher
10
Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group
9
Journal of marketing communications
9
Research policy : policy, management and economic studies of science, technology and innovation
9
Sport marketing quarterly : preferred journal of the Sport Marketing Association
9
Medienwirtschaft : MW ; Perspektiven der digitalen Transformation
8
Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele
8
Springer eBook Collection
8
Information systems research : ISR
7
International journal of e-business research : an official publication of the Information Resources Management Association
7
International journal of research in marketing : IJRM ; official journal of the European Marketing Academy
7
Neo-simulation and gaming toward active learning
7
Creativity and innovation management
6
Journal of advertising research
6
Journal of management information systems : JMIS
6
Management science : journal of the Institute for Operations Research and the Management Sciences
6
Application of gaming in new media marketing
5
Discussion papers / CEPR
5
Electronic commerce research
5
International journal of electronic commerce : IJEC
5
International journal of innovation management
5
International journal of sports marketing & sponsorship
5
Journal of global scholars of marketing science : bridging Asia and the world ; JGSMS
5
Journal of marketing
5
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ECONIS (ZBW)
19
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1
Content-, system-, and hardware-related effects on the experience of flow in VR gaming
Kunz, Reinhard
;
Zabel, Christian
;
Telkmann, Verena
- In:
The journal of media economics
34
(
2022
)
4
,
pp. 213-242
Persistent link: https://www.econbiz.de/10014293258
Saved in:
2
Markenerweiterungsstrategien professioneller Sportvereine im eSport : Rückwirkungseffekte von Markentransfer- und Co-Branding-Strategien auf das Markenimage
Diegel, Marius
-
2021
Persistent link: https://www.econbiz.de/10012424689
Saved in:
3
Congruency, expectations and consumer behavior in digital environments
Nimmermann, Frederic
-
2020
Persistent link: https://www.econbiz.de/10012119131
Saved in:
4
Event marketing in the context of higher education marketing and digital environments
Neus, Florian
-
2020
Persistent link: https://www.econbiz.de/10012161694
Saved in:
5
Violent video games and crime
Impink, Joost
;
Kielty, Patrick
;
Stice, Han
;
White, Roger M.
- In:
The journal of media economics
33
(
2020
)
3/4
,
pp. 49-73
Persistent link: https://www.econbiz.de/10012872745
Saved in:
6
Demand heterogeneity and the adoption of platform complements
Rietveld, Joost
;
Eggers, J. P.
-
2016
Persistent link: https://www.econbiz.de/10011438631
Saved in:
7
eSport, Netzwerkeffekte und Lindahl-Preise
Sauer, Annika
-
2019
Persistent link: https://www.econbiz.de/10012028312
Saved in:
8
Die Markenprofilierungswirkung von Product Placement in Computerspielen : eine Analyse am Beispiel von Mercedes-Benz
Wegener, Katrin M.
-
2019
Persistent link: https://www.econbiz.de/10012055914
Saved in:
9
Der Glücksspielmarkt aus Nachfragersicht : Erkundung von Konvergenzen bei Online-Gamingprodukten
Teichert, Thorsten
;
Mühlbach, Cordelia
-
2018
Persistent link: https://www.econbiz.de/10011822700
Saved in:
10
Die Konvergenz von Gaming und Gambling : eine angebotsseitige Marktanalyse mit rechtspolitischen Empfehlungen
Fiedler, Ingo
;
Ante, Lennart
;
Steinmetz, Fred
-
2018
Persistent link: https://www.econbiz.de/10011875084
Saved in:
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