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type_genre:"Aufsatz im Buch"
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Search: subject_exact:"GUI (Graphical User Interface)"
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Transforming gaming and computer simulation technologies across industries
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Internetworked world : 15th Workshop on e-Business, WeB 2016, Dublin, Ireland, December 10, 2016 : revised selected papers
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User experience and interaction in information applications : advanced human-machine interfaces
Reepu
;
Taneja, Sanjay
- In:
Algorithmic approaches to financial technology : …
,
(pp. 197-206)
.
2024
Persistent link: https://www.econbiz.de/10014470657
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2
Reciprocal learning in human-machine collaboration : a multi-agent system framework in Industry 5.0
Nixdorf, Steffen
;
Ansari Chaharsoughi, Fazel
;
Schlund, …
- In:
Digitization of the work environment for sustainable …
,
(pp. 207-225)
.
2022
Persistent link: https://www.econbiz.de/10013477661
Saved in:
3
Tangible user interfaces for programming and education : a new field for innovation and entrepreneurship
Sapounidis, Theodosios
;
Stamelos, Iōannēs G.
; …
- In:
Innovation and entrepreneurship in education
,
(pp. 271-295)
.
2017
Persistent link: https://www.econbiz.de/10011603689
Saved in:
4
The performance evaluation of machine learning classifiers on financial microblogging platforms
Hu, Tianyou
;
Tripathi, Arvind
- In:
Internetworked world : 15th Workshop on e-Business, WeB …
,
(pp. 74-83)
.
2017
Persistent link: https://www.econbiz.de/10011758886
Saved in:
5
Continuous user authentication on touch-screen mobile phones : toward more secure and usable m-commerce
Zhang, Dongsong
;
Kang, Yin
;
Zhou, Lina
;
Lai, Jianwei
- In:
Internetworked world : 15th Workshop on e-Business, WeB …
,
(pp. 225-236)
.
2017
Persistent link: https://www.econbiz.de/10011758993
Saved in:
6
Quantifying "magic" : creating good player experiences on Xbox Kinect
Fisher, Kristie J.
;
Nichols, Timothy
;
Isbister, Katherine
; …
- In:
Transforming gaming and computer simulation …
,
(pp. 1-16)
.
2017
Persistent link: https://www.econbiz.de/10011634671
Saved in:
7
Gamification transformed : gamification should deliver the best parts of game experiences, not just experiences of game parts
Dubbels, Brock Randall
- In:
Transforming gaming and computer simulation …
,
(pp. 17-47)
.
2017
Persistent link: https://www.econbiz.de/10011634691
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8
The relationship between avatar-based customization, player identification, and motivation
Turkay, Selen
;
Kinzer, Charles K.
- In:
Transforming gaming and computer simulation …
,
(pp. 48-79)
.
2017
Persistent link: https://www.econbiz.de/10011634695
Saved in:
9
Marshall McLuhan, affordance, mapping, and human computer interaction in interactive media
Wellington, Robert
- In:
Information systems and management in media and …
,
(pp. 133-148)
.
2016
Persistent link: https://www.econbiz.de/10011627843
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10
The ethical implications of A/B and multivariate e-commerce optimization testing
Sylvia, J.J.
- In:
Ethical issues in e-business : models and frameworks
,
(pp. 91-104)
.
2010
Persistent link: https://www.econbiz.de/10011477992
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