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~accessRights:"restricted"
~subject:"Learning process"
~subject:"United States"
~type_genre:"Aufsatz im Buch"
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Transforming gaming and computer simulation technologies across industries
2
Internetworked world : 15th Workshop on e-Business, WeB 2016, Dublin, Ireland, December 10, 2016 : revised selected papers
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Quantifying "magic" : creating good player experiences on Xbox Kinect
Fisher, Kristie J.
;
Nichols, Timothy
;
Isbister, Katherine
; …
- In:
Transforming gaming and computer simulation …
,
(pp. 1-16)
.
2017
Persistent link: https://www.econbiz.de/10011634671
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The relationship between avatar-based customization, player identification, and motivation
Turkay, Selen
;
Kinzer, Charles K.
- In:
Transforming gaming and computer simulation …
,
(pp. 48-79)
.
2017
Persistent link: https://www.econbiz.de/10011634695
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3
The performance evaluation of machine learning classifiers on financial microblogging platforms
Hu, Tianyou
;
Tripathi, Arvind
- In:
Internetworked world : 15th Workshop on e-Business, WeB …
,
(pp. 74-83)
.
2017
Persistent link: https://www.econbiz.de/10011758886
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