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~isPartOf:"ERIM report series research in management"
~isPartOf:"Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group"
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Search: subject_exact:"Videospiel"
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Computerspiel
14
Video game
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Game theory
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ERIM report series research in management
Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group
Journal of business research : JBR
27
Journal of advertising : official publication of the American Academy of Advertising
24
Technological forecasting & social change : an international journal
21
Journal of consumer behaviour : an international research review
16
Computer games as educational and management tools : uses and approaches
14
International journal of advertising : the quarterly review of marketing communications
14
Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation
13
Young consumers : insight and ideas for responsible marketers
13
The business of gamification : a critical analysis
12
Journal of sport management : the official journal of the North American Society of Sport Management
11
SpringerLink / Bücher
11
Transforming gaming and computer simulation technologies across industries
11
Journal of retailing and consumer services
10
Psychology & marketing
10
Journal of marketing communications
9
Research policy : policy, management and economic studies of science, technology and innovation
9
Sport marketing quarterly : preferred journal of the Sport Marketing Association
9
Medienwirtschaft : MW ; Perspektiven der digitalen Transformation
8
Research
8
Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele
8
Springer eBook Collection
8
Information systems research : ISR
7
International journal of e-business research : an official publication of the Information Resources Management Association
7
International journal of research in marketing : IJRM ; official journal of the European Marketing Academy
7
Neo-simulation and gaming toward active learning
7
Creativity and innovation management
6
Journal of advertising research
6
Journal of management information systems : JMIS
6
Management science : journal of the Institute for Operations Research and the Management Sciences
6
The journal of media economics
6
Application of gaming in new media marketing
5
Discussion papers / CEPR
5
Electronic commerce research
5
International journal of electronic commerce : IJEC
5
International journal of innovation management
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International journal of sports marketing & sponsorship
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Journal of global scholars of marketing science : bridging Asia and the world ; JGSMS
5
Journal of marketing
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ECONIS (ZBW)
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1
Online social games : the effect of social comparison elements on continuance behaviour
Esteves, José
;
Valogianni, Konstantina
;
Greenhill, Anita
- In:
Information & management : the internat. journal of …
58
(
2021
)
4
,
pp. 1-15
Persistent link: https://www.econbiz.de/10012533603
Saved in:
2
Demand heterogeneity and the adoption of platform complements
Rietveld, Joost
;
Eggers, J. P.
-
2016
Persistent link: https://www.econbiz.de/10011438631
Saved in:
3
Alone or together? : exploring the role of desire for online group gaming in players’ social game addiction
Gong, Xiang
;
Zhang, Kem Z. K.
;
Cheung, Christy M. K.
; …
- In:
Information & management : the internat. journal of …
56
(
2019
)
6
,
pp. 1-12
Persistent link: https://www.econbiz.de/10012105986
Saved in:
4
Understanding the role of competition in video gameplay satisfaction
Sepehr, Sepandar
;
Head, Milena
- In:
Information & management : the internat. journal of …
55
(
2018
)
4
,
pp. 407-421
Persistent link: https://www.econbiz.de/10011857419
Saved in:
5
Interactive effects of individual- and group-level variables on virtual purchase behavior in online communities
Shukla, Paurav
;
Drennan, Judy
- In:
Information & management : the internat. journal of …
55
(
2018
)
5
,
pp. 598-607
Persistent link: https://www.econbiz.de/10011872924
Saved in:
6
Psychological paradox of game software trial
Yang, Xue
;
Tan, Chuan-Hoo
;
Li, Yan
;
Teo, Hock-hai
- In:
Information & management : the internat. journal of …
55
(
2018
)
5
,
pp. 608-620
Persistent link: https://www.econbiz.de/10011872926
Saved in:
7
The launch timing of new and dominant multigeneration technologies
Mireles, Carlos Hernández
(
contributor
); …
-
2010
Persistent link: https://www.econbiz.de/10008665058
Saved in:
8
Why, how and when do prices land? : evidence from the videogame industry
Hernandez-Mireles, Carlos
(
contributor
); …
-
2008
Persistent link: https://www.econbiz.de/10003791862
Saved in:
9
The effect of superstar software on hardware sales in system markets
Binken, Jeroen L.G.
(
contributor
); …
-
2008
Persistent link: https://www.econbiz.de/10003721329
Saved in:
10
When should Nintendo launch its Wii? : Insights from a bivariate successive generation model
Franses, Philip Hans
(
contributor
); …
-
2006
Persistent link: https://www.econbiz.de/10003338095
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