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~subject:"USA"
~type_genre:"Aufsatz im Buch"
~type_genre:"Sammlung"
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Search: subject_exact:"Computerspiel"
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Transforming gaming and computer simulation technologies across industries
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ECONIS (ZBW)
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Towards better understanding of children's relationships with online games and advergames
Ben Yahia, Ali
;
Ben Saad, Sihem
;
Abida, Fatma Choura
- In:
Utilizing gamification in servicescapes for improved …
,
(pp. 175-193)
.
2020
Persistent link: https://www.econbiz.de/10012231265
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2
Educational gamification : challenges to overcome and to enjoy
Harviainen, J. Tuomas
;
Meriläinen, Mikko
- In:
Neo-simulation and gaming toward active learning
,
(pp. 553-560)
.
2019
Persistent link: https://www.econbiz.de/10012130513
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3
Quantifying "magic" : creating good player experiences on Xbox Kinect
Fisher, Kristie J.
;
Nichols, Timothy
;
Isbister, Katherine
; …
- In:
Transforming gaming and computer simulation …
,
(pp. 1-16)
.
2017
Persistent link: https://www.econbiz.de/10011634671
Saved in:
4
The relationship between avatar-based customization, player identification, and motivation
Turkay, Selen
;
Kinzer, Charles K.
- In:
Transforming gaming and computer simulation …
,
(pp. 48-79)
.
2017
Persistent link: https://www.econbiz.de/10011634695
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5
Teaching childbirth support techniques using the prepared partner and digital birth : the design and development of games for dads-to-be
Holloway, Alexandra
- In:
Transforming gaming and computer simulation …
,
(pp. 154-182)
.
2017
Persistent link: https://www.econbiz.de/10011634729
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6
Beyond gaming : the utility of video games for sports performance
Patel, Roma P.
;
Lin, Jerry
;
Khaderi, S. Khizer R.
- In:
Transforming gaming and computer simulation …
,
(pp. 183-191)
.
2017
Persistent link: https://www.econbiz.de/10011634731
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7
Games and other training interventions to improve cognition in healthy older adults
Zelinski, Elizabeth M.
- In:
Transforming gaming and computer simulation …
,
(pp. 192-205)
.
2017
Persistent link: https://www.econbiz.de/10011634733
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8
Computer-presented and physical brain-training exercises for school children : improving executive functions and learning
Wexler, Bruce E.
- In:
Transforming gaming and computer simulation …
,
(pp. 206-224)
.
2017
Persistent link: https://www.econbiz.de/10011634735
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9
Caution, animated violence : assessing the efficacy of violent video game ratings
Becker-Olsen, Karen L.
;
Norberg, Patricia A.
- In:
Advertising and violence : concepts and perspectives
,
(pp. 179-194)
.
2015
Persistent link: https://www.econbiz.de/10010498507
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10
Advergame playing motivations and effectiveness : a uses and gratifications perspective
Youn, Seounmi
;
Lee, Mira
- In:
Advertising, promotion, and new media
,
(pp. 320-347)
.
2015
Persistent link: https://www.econbiz.de/10011708759
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