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In this paper, we analyze the long run dynamics of a multi-agent game played on a one-dimensional lattice with periodic boundary conditions, i.e., a ring. Agents repeatedly play a 2 × 2 coordination game with neighbors where the payoff dominant action and the risk dominant action are distinct....
Persistent link: https://www.econbiz.de/10013200092
local interactions. Amongst others, we discuss best reply learning in a global- and in a local- interaction framework and … best reply learning in multiple location models and in a network formation context. Further, we discuss imitation learning …
Persistent link: https://www.econbiz.de/10008756384
Persistent link: https://www.econbiz.de/10010234006
In this paper, we analyze the long run dynamics of a multi-agent game played on a one-dimensional lattice with periodic boundary conditions, i.e., a ring. Agents repeatedly play a 2 × 2 coordination game with neighbors where the payoff dominant action and the risk dominant action are distinct....
Persistent link: https://www.econbiz.de/10012493331
network strategy and belief. The learning is modelled as an evolving network process i.e. a local network of agents, with non …
Persistent link: https://www.econbiz.de/10005345265
We study the convergence properties of learning in social and economic networks. We characterize the effect of network … result is that the most efficient network topologies for faster convergence or learning are those where agents belong to … hence slow learning. …
Persistent link: https://www.econbiz.de/10010712123
In this paper, we provide a theoretical prediction of the way in which adaptive players behave in the long run in normal form games with strict Nash equilibria. In the model, each player assigns subjective payoff assessments to his own actions, where the assessment of each action is a weighted...
Persistent link: https://www.econbiz.de/10010369376
This paper develops a theoretical model based on theories of equilibrium selection in order to predict success rates in threshold public goods games, i.e., the probability with which a group of players provides enough contribution in sum to exceed a predefined threshold value. For this purpose,...
Persistent link: https://www.econbiz.de/10011288336
multiplex network who deal with coordination issues using social learning and payoff-driven dynamics. Agents form their … heterogeneous preference through learning on one layer and they play a pure coordination game on the other layer. People learn from …. We find that the presence of the social learning mechanism explains the rising and the endurance of a segregated society …
Persistent link: https://www.econbiz.de/10012227761
We study the Fictitious Play process with bounded and unbounded recall in pure coordination games for which failing to coordinate yields a payoff of zero for both players. It is shown that every Fictitious Play player with bounded recall may fail to coordinate against his own type. On the other...
Persistent link: https://www.econbiz.de/10004968208