Showing 1 - 10 of 18
The class of Construct and Charge (CC-) rules for minimum cost spanning tree (mcst) situations is considered. CC-rules are defined starting from the notion of charge systems, which specify particular allocation protocols rooted on the Kruskal algorithm for computing an mcst. These protocols can...
Persistent link: https://www.econbiz.de/10010759515
This paper studies information collecting (IC) situations with the help of cooperative game theory. Relations are established between IC situations and IC games on one hand and information sharing (IS) situations and IS games on the other hand. Further, it is shown that IC games are convex...
Persistent link: https://www.econbiz.de/10010847958
A class of cooperative games arising from economic and operations research situations in which agents with potential individual possibilities are connected via a hierarchy within an organization is introduced. It is shown that the games in this class form a cone which lies in the intersection of...
Persistent link: https://www.econbiz.de/10010847965
A canonical procedure is described, which associates to each infinite information collecting situation a related information collecting situation with finite state and action spaces, in such a way that the two corresponding IC-games are near to each other. Compensations for informants are then...
Persistent link: https://www.econbiz.de/10010759318
Finite potential games are determined, i.e have Nash equilibria in pure strategies. In this paper we investigate the determinateness of potential games, in which one or more players have infinitely many pure strategies. Copyright Springer-Verlag Berlin Heidelberg 1998
Persistent link: https://www.econbiz.de/10010847796
We extend the consistency principle for strategic games (Peleg and Tijs (1996)) to apply to solutions which assign to each game a collection of product sets of strategies. Such solutions turn out to satisfy desirable properties that solutions assigning to each game a collection of strategy...
Persistent link: https://www.econbiz.de/10010759393
We propose a simple model which embeds cost allocation games into a richer structure to take into account that information on costs can be itself costly. The model is an outgrowth of experience on cost allocation for consortia of municipalities dealing with garbage collection. Copyright...
Persistent link: https://www.econbiz.de/10010847919
Persistent link: https://www.econbiz.de/10010759206
We study the relation between the fuzzy core and balancedness for fuzzy games. For regular games, this relation has been studied by Bondareva (Problemy Kibernet 10:119–139, 1963 ) and Shapley (Naval Res Logist Q 14: 453–460, 1967 ). First, we gain insight in this relation when we analyse...
Persistent link: https://www.econbiz.de/10010759316
Kalai and Zemel introduced a class of flow-games showing that these games have a non-empty core and that a minimum cut corresponds to a core allocation.  We consider flow-games with a finite number of players on a network with infinitely many arcs: assuming that the total sum of the capacities...
Persistent link: https://www.econbiz.de/10010759590