Showing 1 - 2 of 2
The influence relation was introduced by Isbell [Isbell, J.R., 1958. A class of simple games. Duke Math. J. 25, 423-439] to qualitatively compare the a priori influence of voters in a simple game, which by construction allows only "yes" and "no" votes. We extend this relation to voting games...
Persistent link: https://www.econbiz.de/10005408672
Symmetric (3,2) simple games serve as models for anonymous voting systems in which each voter may vote "yes," abstain, or vote "no," the outcome is "yes" or "no," and all voters play interchangeable roles. The extension to symmetric (j,2) simple games, in which each voter chooses from among j...
Persistent link: https://www.econbiz.de/10008483508