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In recent years, considerable concern has arisen over the use of digital games as instructional tools in educational research. However, game-based learning not only enhances students' learning motivation and effectiveness, but also fosters knowledge transfer. Taiwanese people living in rural...
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The paper addresses the impact of digital health technologies on social inequalities in health. We set focus on mobile health technologies (mHealth) and analyse whether (a) usage of such technologies differs by educational level and (b) whether their usage moderate social inequalities in health...
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