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We model the process of coalition formation in the 16th German Bundestag as a hedonic coalition formation game. In order to induce players' preferences in the game we apply the Shapley value of the simple game describing all winning coalitions in the Bundestag. Using different stability notions...
Persistent link: https://www.econbiz.de/10010272546
In the absence of externalities, marginality is equivalent to an independence property that rests on Harsanyi's dividends. These dividends identify the surplus inherent to each coalition. Independence states that a player's payoff stays the same if only dividends of coalitions to which this...
Persistent link: https://www.econbiz.de/10012014881
Minimum-cost spanning tree problems are well-known problems in the operations research literature. Some agents, located at different geographical places, want a service provided by a common supplier. Agents will be served through costly connections. Some part of the literature has focused,...
Persistent link: https://www.econbiz.de/10014496126
In this paper we introduce and characterize two new values for transferable utility games with graph restricted communication and a priori unions. Both values are obtained by applying the Shapley value to an associated TU-game. The graph-partition restricted TU-game is obtained by taking the...
Persistent link: https://www.econbiz.de/10010326357
We introduce the prediction value (PV) as a measure of players' informational importance in probabilistic TU games. The latter combine a standard TU game and a probability distribution over the set of coalitions. Player i's prediction value equals the difference between the conditional...
Persistent link: https://www.econbiz.de/10010328331
The value is a solution concept for n-person strategic games, developed by Nash, Shapley, and Harsanyi. The value of a game is an a priori evaluation of the economic worth of the position of each player, reflecting the players' strategic possibilities, including their ability to make threats...
Persistent link: https://www.econbiz.de/10013189026
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a 'dualize and restrict' procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10010272559
We provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. As it turns out, a cooperative game is convex if and only if all its marginal games are superadditive, and a monotonic game satisfying the veto player property with...
Persistent link: https://www.econbiz.de/10010272585
Game Theory describes human interaction involving conflict, cooperation and competition, the term Interpersonal Decision Theory is synonymous. The term reflects the fact that most essential features of this field are manifested in parlor games. This topic-level treatment covers large parts of...
Persistent link: https://www.econbiz.de/10010272574
We consider the class of proper monotonic simple games and study coalition formation when an exogenous share vector and a solution concept are combined to guide the distribution of coalitional worth. Using a multiplicative composite solution, we induce players' preferences over coalitions in a...
Persistent link: https://www.econbiz.de/10010312256