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In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action …-sampling learning, and payoff-sampling learning. With this models and together with the models of self- tuning EWA learning and … reinforcement learning, we conduct simulations over 12 different 2×2 games and compare the results with experimental data obtained …
Persistent link: https://www.econbiz.de/10010270025
play, imitation, reinforcement learning, and a trial & error process. We test whether subjects try to influence those … number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious … and that all learning algorithms are subject to exploitation with the notable exception of imitation. The experiment was …
Persistent link: https://www.econbiz.de/10011422135
play, imitation, reinforcement learning, and a trial & error process. We test whether subjects try to influence those … number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious … and that all learning algorithms are subject to exploitation with the notable exception of imitation. The experiment was …
Persistent link: https://www.econbiz.de/10010263153
We present an experiment on strategic thinking and behavior of individuals and teams in one-shot normal-form games. Besides making choices, decision makers have to state their first- and second-order beliefs. We find that teams play the Nash strategy significantly more often, and their choices...
Persistent link: https://www.econbiz.de/10010269696
We analyze an experimental public goods game in which group members can endogenously determine whether they want to supplement a standard voluntary contribution mechanism with the possibility of rewarding or punishing other group members. We find a large and positive effect of endogenous...
Persistent link: https://www.econbiz.de/10010293404
We present an experiment on strategic thinking and behavior of individuals and teams in one-shot normal-form games. Besides making choices, decision makers have to state their first- and second-order beliefs. We find that teams play the Nash strategy significantly more often, and their choices...
Persistent link: https://www.econbiz.de/10010294792
We experimentally study behavior in a simple voting game where players have private information about their preferences. With random matching, subjects overwhelmingly follow the dominant strategy to exaggerate their preferences, which leads to inefficiency. We analyze an exogenous linking...
Persistent link: https://www.econbiz.de/10010299751
The power to take game is a simple two player game where players arerandomly divided into pairs consisting of a take authority and responder.Both players in each pair have earned an own income in an individual realeffort decision-making experiment preceding the take game. The gameconsists of two...
Persistent link: https://www.econbiz.de/10010324423
We report experiments designed to test between Nash equilibria that are stable and unstable under learning. The 'TASP … equilibrium under fictitious play like learning processes. We use two 4 x 4 games each with a unique mixed Nash equilibrium; one … is stable and one is unstable under learning. Both games are versions of Rock-Paper-Scissors with the addition of a …
Persistent link: https://www.econbiz.de/10010288137
play, imitation, reinforcement learning, and a trial & error process. We test whether subjects try to influence those … number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious … and that all learning algorithms are subject to exploitation with the notable exception of imitation. The experiment was …
Persistent link: https://www.econbiz.de/10010333843