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We study indirect reciprocity and strategic reputation building in an experimental helping game. At any time only half of the subjects can build a reputation. This allows us to study both pure indirect reciprocity that is not contaminated by strategic reputation building and the impact of...
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In this paper we present a new design which allows us to draw inferences on the distribution of lying behavior among the population. Participants received a dice in order to determine their payoff anonymously. Whatever they reported to have rolled, they received as payoff. 39% of the subjects...
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