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In case of use of digital technologies, the daily life of a person, production relations, the structure of the economy and education change, and new requirements arise for communication, computing power, information systems, and services. Most of the issues arising in the use of information and...
Persistent link: https://www.econbiz.de/10012924245
The strategic planning documents adopted in the Russian Federation by 2017 provide for measures aimed at stimulating the development of digital technologies and their use in various sectors of the economy. For example, the forecast of the socio-economic development of the Russian Federation for...
Persistent link: https://www.econbiz.de/10012924259
The report is devoted to investigation of the problem of impact of digital games on the leadership skills. We made psychological research of 50 Russian students-gamers and non-gamers. We used the following research methods to identify the level of development of leadership skills of students:...
Persistent link: https://www.econbiz.de/10012853597
The report deals with the problem of gender differences of players in online digital gamers. .We made sociological investigation of 200 of students in Russia (St.Petersburg): 100 males and 100 of females. The main research method is questionnaire. The questionnaire was conducted to reveal the...
Persistent link: https://www.econbiz.de/10012853611
Our investigation is devoted to the problem of place of digital online games in players's value structure. This investigation is based on the scheme: “qualities of games – consequences – new system of value orientation'' (IQON). We made the analysis of efficiency of this scheme using...
Persistent link: https://www.econbiz.de/10012853613