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The literature on time-inconsistent preferences introduced sophisticated, naive and partially naive types of agents that represent different levels of awareness of their time inconsistency. This paper incorporates time-inconsistent players in a sequential bargaining model. Under the complete...
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We study strategic interaction in an experimental social-preferences vacuum chamber. We mute social preferences by letting participants knowingly interact with computers. Our new design allows for indirect strategic interaction: there are several waves in which computer players inherit the...
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