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illustrates how to apply virtual interaction tools and integrate engineers into the innovation process. Management of virtual R …
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This paper reports on a text mining-based case study aimed at determining how virtual reality (VR) games, as examples of really new products (RNPs), market themselves when they are introduced to the mass market. The goal was to examine the marketing foci of RNPs and any subsequent changes over...
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At present, the existing literature shows that the factors which influence the effectiveness of virtual teams for new product development are still ambiguous. To address this problem, a research design was developed, which includes detailed literature review, preliminary model and field survey....
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Causes -- Chapter 3. Predicting Creativity and Innovation in Society: The Importance of Places, the Importance of Governance … Digital Transformation in Organizations -- Chapter 15. Designing Innovation in the Digital Age: How to Maneuver Around Digital … innovation – be they experienced design thinkers or newcomers. It is the last in a series of 14 volumes published over the past …
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Chapter 1. A Humanistic and Creative Philosophy of Design -- Part 1. Value Creation in Virtual Innovation Spaces … Screen Reader Users: Challenges and Opportunities -- Part 2. Fostering Innovation Behavior and Co-evolution -- Chapter 7. A … of Human Needs – or: Is There a Tension Between the Design Thinking Focus on Needs and Aspirations to Radical Innovation …
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