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In this paper we experimentally manipulate the informational feedback and the technology used in two team production games. Production functions are aggregative (a standard linear VCM) or weak link (the minimum or weakest link game, WLM). We analyze two informational conditions, relative to a...
Persistent link: https://www.econbiz.de/10010903239
Using a linear public good game we investigate the role of exemplary behavior on cooperation in public goods games. Subjects face the chance of show a good (like the employee of the month) or a bad example (evading taxes) to the rest of their group, knowing in advance that the unique feedback...
Persistent link: https://www.econbiz.de/10010903240
This study explores how a self-fulfilling prophecy can solve a social dilemma. We ran two experimental treatments, baseline and automata. Both consisted of a finitely repeated public goods game with a surprise restart. In the automata treatment it was announced that there might be automata...
Persistent link: https://www.econbiz.de/10005163450