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affiliation-motivated individuals engaged in game-play. The first model captures learning by motivated agents during strategic …
Persistent link: https://www.econbiz.de/10011384060
opportunities to identify learning rules, since on networks (compared to, e.g., random matching) more rules differ in terms of their … information they consult before making their choices. We use these data to estimate learning types using finite mixture models … find that learning depends on network position. Participants in more complex environments (with more network neighbors …
Persistent link: https://www.econbiz.de/10011884406
Persistent link: https://www.econbiz.de/10014317105
We study a duel game in which each player has incomplete knowledge of the game parameters. We present a simple, heuristically motivated and easily implemented algorithm by which, in the course of repeated plays, each player estimates the missing parameters and consequently learns his optimal...
Persistent link: https://www.econbiz.de/10015271702
understand better how subjects with different cognitive abilities learn differently, we estimate a structural model of learning … ability to that of character skills, and find that both cognition and personality affect behavior and learning. More agreeable …
Persistent link: https://www.econbiz.de/10010364492
Persistent link: https://www.econbiz.de/10010365624
Using belief elicitation, the paper investigates the formation and the evolution of beliefs in a signalling game in which a common prior on Sender's type is not induced. Beliefs are elicited about the type of the Sender and about the strategies of the players. The experimental subjects often...
Persistent link: https://www.econbiz.de/10009535526
Persistent link: https://www.econbiz.de/10011537315
learning process of individuals with different preference types (more and less pro-social) and coarse information regarding the …
Persistent link: https://www.econbiz.de/10011326679
. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games … explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in …, differ strongly from the learning dynamics, while a learning model estimated from the limited information treatment tracks …
Persistent link: https://www.econbiz.de/10011343917