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Impact of flow on recognition of and attitudes towards in-game brand placements : brand congruence and placement prominence as moderators
Vermeir, Iris, (2014)
Demographic differences in recall and recognition rates of in-game advertisements
Toh, Chee Yong, (2014)
Method of product placement in computer games : qualitative research amongst Polish players
Hofman-Kohlmeyer, Magdalena, (2023)
Attenuating the negative effects of perceived incongruence in sponsorship : how message repetition can enhance evaluations of an "incongruent" sponsor
Dardis, Frank E., (2009)
Effects of Multiplayer Videogame Contexts on Individuals Recall of In-Game Advertisements
Dardis, Frank E., (2012)
Effects of multiplayer videogame contexts on individuals’ recall of in-game advertisements