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Modeling the effect of self-efficacy on game usage and purchase behavior
Davis, Robert, (2012)
The Research on Relationship among Online Game Endorsement, Adolescent Involvement and Game Purchase Intention
Wu, Chao-Sen, (2013)
Spatial visualization and the gender gap in videogame interest among young adults
Dean, Dwane H., (2009)
Does game self‐congruity increase usage and purchase?
Davis, Robert, (2013)
Does game self-congruity increase usage and purchase?