Effort justification for fun activities? : the effect of location-based mobile coupons using games
Year of publication: |
2020
|
---|---|
Authors: | Kim, Hee Jin ; Song, Hayeon |
Published in: |
Journal of retailing and consumer services. - Amsterdam [u.a.] : Elsevier, ISSN 0969-6989, ZDB-ID 1204385-0. - Vol. 54.2020, p. 1-8
|
Subject: | Coupon | Effort justification | Game | Mobile coupon | Mobile marketing | Mobilkommunikation | Mobile communications | Kundenbindungsprogramm | Loyalty program | Konsumentenverhalten | Consumer behaviour | Spieltheorie | Game theory | Mobile Business | Mobile business | Mobile Marketing |
-
A study on sales promotions using mobile coupons for the Indian quick-service restaurants
Gupta, Sandeep, (2020)
-
Mobile promotions : a framework and research priorities
Andrews, Michelle, (2016)
-
Planning and implementing effective mobile marketing programs
Berman, Barry, (2016)
- More ...
-
Um, Mee Young, (2015)
-
Forecasting using targeted diffusion indexes
Kim, Hee Jin, (2010)
-
Effect of brand prominence on fashion advertising images on Instagram : a computational analysis
Yoo, Jinyoung Jinnie, (2023)
- More ...