Game design as marketing : how game mechanics create demand for virtual goods
Year of publication: |
2010
|
---|---|
Authors: | Hamari, Juho ; Lehdonvirta, Vili |
Subject: | online games | social networking | virtual world | virtual goods | business model | sustainability | captology | Computerspiel | Video game | Virtuelle Realität | Virtual reality | Social Web | Social web | Spieltheorie | Game theory | Geschäftsmodell | Business model | Virtuelle Organisation | Virtual organization | Soziales Netzwerk | Social network |
-
Wang, Dianwen, (2019)
-
Virtual items trade in online social games
He, Qiao-Chu, (2017)
-
Game design as marketing: How game mechanics create demand for virtual goods
Hamari, Juho, (2010)
- More ...
-
Game design as marketing: How game mechanics create demand for virtual goods
Hamari, Juho, (2010)
-
Game Design as Marketing : How Game Mechanics Create Demand for Virtual Goods
Hamari, Juho, (2014)
-
Knowledge Map of the Virtual Economy : Converting the Virtual Economy into Development Potential
Lehdonvirta, Vili, (2011)
- More ...