Game Over : An Analysis of How Video Game Loot Boxes and Advertisements Target Children with Potential Solutions
| Year of publication: |
[2023]
|
|---|---|
| Authors: | Ghosh, Arnab |
| Publisher: |
[S.l.] : SSRN |
| Subject: | Kinder | Children | Computerspiel | Video game | Werbewirkung | Advertising effects | Zielgruppe | Target group | Werbung | Advertising | Spieltheorie | Game theory | Marketingmanagement | Marketing management |
| Extent: | 1 Online-Ressource (22 p) |
|---|---|
| Type of publication: | Book / Working Paper |
| Language: | English |
| Notes: | Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments March 14, 2023 erstellt |
| Other identifiers: | 10.2139/ssrn.4387884 [DOI] |
| Source: | ECONIS - Online Catalogue of the ZBW |
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