Impact of gamification on perceptions of word-of-mouth contributors and actions of word-of-mouth consumers
Year of publication: |
2020
|
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Authors: | Wang, Lei ; Gunasti, Kunter ; Shankar, Ramesh ; Pancras, Joseph ; Gopal, Ram |
Published in: |
MIS quarterly. - Minneapolis, Minn : MISRC, ISSN 2162-9730, ZDB-ID 2068190-2. - Vol. 44.2020, 4, p. 1987-2011
|
Subject: | Gamification | word-of-mouth | badge | competence | Virales Marketing | Viral marketing | Konsumentenverhalten | Consumer behaviour | Computerspiel | Video game | Social Web | Social web | Wahrnehmung | Perception | Kompetenz | Competence |
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