Is it all a game? : understanding the principles of gamification
Year of publication: |
2015
|
---|---|
Authors: | Robson, Karen ; Plangger, Kirk ; Kietzmann, Jan H. ; McCarthy, Ian P. ; Pitt, Leyland F. |
Published in: |
Business horizons. - Amsterdam : Elsevier, ISSN 0007-6813, ZDB-ID 222663-7. - Vol. 58.2015, 4, p. 411-420
|
Subject: | Gamification | Experience | Mechanics | Dynamics | Emotions | Behavior change | Motivation | American Idol | Emotion | Computerspiel | Video game | Spieltheorie | Game theory | Konsumentenverhalten | Consumer behaviour |
-
Game on : engaging customers and employees through gamification
Robson, Karen, (2016)
-
Motivating professional student behavior through a gamified personal branding assignment
Robson, Karen, (2019)
-
Mind the game you set for better website patronage
Krishna, Kriti, (2023)
- More ...
-
Game on : engaging customers and employees through gamification
Robson, Karen, (2016)
-
Open branding : managing the unauthorized use of brand-related intellectual property
Robson, Karen, (2020)
-
Making a face : graphical illustrations of managerial stances toward customer creativity
Campbell, Colin L., (2012)
- More ...