Learning Geography Through Serious Games: The Effects of 2-Dimensional and 3-Dimensional Games on Learning Effectiveness, Motivation to Learn and User Experience
Serious games have gained momentum during last and current decade and research findings indicate they can be fertile and effective learning tools. While there are several studies dealing with 2-dimensional and 3-dimensional serious games in education, there is a dearth of relevant empirical research in formal educational settings that compares their effectiveness. In this study, two versions (2-dimensional and 3-dimensional) of a serious educational game on geography, were developed and offered in eight elementary schools. An experimental process was set up and the investigation was focused on the impact of using the two game versions, regarding motivation to learn and user experience. Both versions had a positive impact on learning, confirming thus the advantages of serious games in education. 2D version had a greater impact comparing to 3D, regarding learning, while 3D version had a greater impact on motivation to learn and user experience.
Year of publication: |
2017
|
---|---|
Authors: | Zaharias, Panagiotis ; Chatzeparaskevaidou, Ioanna ; Karaoli, Fani |
Published in: |
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS). - IGI Global, ISSN 1942-3896, ZDB-ID 2703304-1. - Vol. 9.2017, 1 (01.01.), p. 28-44
|
Publisher: |
IGI Global |
Subject: | 2D Games | 3D Games | Geography | Learning Effectiveness | Motivation | Serious Games | User Experience |
Saved in:
Saved in favorites
Similar items by subject
-
Research on user experience in risk management : alternate reality game
Jakubowski, MichaĆ, (2019)
-
Huang, Chih, (2022)
-
Gamification, motivation, and engagement at work : a qualitative multiple case study
Miri, Daniel Hank, (2022)
- More ...
Similar items by person