Metaverse marketing: A business-to-business analysis of brand strategies and Generation Z engagement in the sports industry
| Year of publication: |
2025
|
|---|---|
| Authors: | Hussain, Saima ; Ahmed, Rizwan Raheem ; Å treimikienÄ—, Dalia ; Bukhari, Faheem ; Streimikis, Justas |
| Published in: |
Amfiteatru Economic. - ISSN 2247-9104. - Vol. 27.2025, 70, p. 1091-1108
|
| Publisher: |
Bucharest : The Bucharest University of Economic Studies |
| Subject: | metaverse marketing | Business-to-Business Marketing | brand gamification | sports brands | Generation Z | virtual marketing | brand loyalty |
| Type of publication: | Article |
|---|---|
| Type of publication (narrower categories): | Article |
| Language: | English |
| Other identifiers: | 10.24818/EA/2025/70/1091 [DOI] 1937773051 [GVK] hdl:10419/328037 [Handle] |
| Classification: | L82 - Entertainment; Media (Performing Arts, Visual Arts, Broadcasting, Publishing, etc.) ; M3 - Marketing and Advertising ; O33 - Technological Change: Choices and Consequences; Diffusion Processes |
| Source: |
-
Hussain, Saima, (2025)
-
Understanding and Implementing Innovation in News Media and Journalism
Radcliffe, Damian, (2022)
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Virtual marketing in virtual enterprises
Ale Ebrahim, Nader, (2008)
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Hussain, Saima, (2025)
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Employees management : evidence from gamification techniques
Hussain, Saima, (2018)
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Hussain, Saima, (2019)
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