Rage Against the Machines: How Subjects Learn to Play Against Computers
Year of publication: |
2005-10-12
|
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Authors: | Schipper, Burkhard C. ; Oechssler, Jorg ; Kolb, Albert |
Institutions: | Economics Department, University of California-Davis |
Subject: | learning | fictitious play | imitation | reinforcement | trial & error | strategic teaching | Cournot duopoly | experiments | internet |
Extent: | application/pdf |
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Series: | |
Type of publication: | Book / Working Paper |
Notes: | Number 516 4 pages long |
Classification: | C72 - Noncooperative Games ; C91 - Laboratory, Individual Behavior ; C92 - Laboratory; Group Behavior ; D43 - Oligopoly and Other Forms of Market Imperfection ; L13 - Oligopoly and Other Imperfect Markets |
Source: |
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Rage against the machines : how subjects learn to play against computers
Dürsch, Peter, (2005)
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Rage Against the Machines: How Subjects Learn to Play Against Computers
Dürsch, Peter, (2005)
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Rage Against the Machines: How Subjects Learn to Play Against Computers
Dürsch, Peter, (2005)
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Duersch, Peter, (2011)
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A Canonical Model for Interactive Unawareness
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