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subject:"Deutschland"
~isPartOf:"Creativity and innovation management"
~isPartOf:"Management science : journal of the Institute for Operations Research and the Management Sciences"
~isPartOf:"The journal of media economics"
~subject:"Computerspiel"
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Search: subject_exact:"Video game"
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Deutschland
Computerspiel
Video game
18
Innovation management
5
Innovationsmanagement
5
Theorie
4
Theory
4
Game theory
3
Social Web
3
Social web
3
Spieltheorie
3
Bayes-Statistik
2
Bayesian inference
2
Bundling strategy
2
Creativity
2
Creativity technique
2
Experiment
2
Germany
2
Kreativität
2
Kreativitätstechnik
2
Learning process
2
Leistungsbündel
2
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2
Network economics
2
Netzwerkökonomik
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USA
2
United States
2
Virtual reality
2
Virtuelle Realität
2
video game
2
1999-2001
1
2001-2010
1
2008-2012
1
2020-2021
1
Bass diffusion
1
Bayesian Markov chain Monte Carlo estimation
1
Bayesian estimation of games
1
Begrenzte Rationalität
1
Bespielte Medien
1
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1
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18
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Agogué, Marine
1
Chao, Yong
1
Chen, Ningyuan
1
Chen, Xi
1
Derdenger, Timothy
1
Dutta, Shantanu
1
Elmachtoub, Adam N.
1
Füllbrunn, Sascha
1
Gandia, Romain
1
Gudiksen, Sune
1
Hamilton, Michael L.
1
Haviv, Avery
1
Heo, Eunnyeong
1
Hogenbirk, Annelies
1
Hooge, Sophie
1
Huang, Yufeng
1
Impink, Joost
1
Kielty, Patrick
1
Kim, Huykang
1
Kranenburg, Hans L. van
1
Kunz, Reinhard
1
Lans, Ralf van der
1
Lei, Xiao
1
Levillain, Kevin
1
Li, Nan
1
Partmentier, Guy
1
Poort, Joost
1
Richwien, Katharina
1
Roth, Steffen
1
Sadrieh, Abdolkarim
1
Scheiner, Christian Willi
1
Schneckenberg, Dirk
1
Shum, Matthew
1
Stice, Han
1
Telkmann, Verena
1
Trusov, Michael
1
Tsai, Chia-Wen
1
Weda, Jarst
1
White, Roger M.
1
Yang, Dongwoo
1
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Creativity and innovation management
Management science : journal of the Institute for Operations Research and the Management Sciences
The journal of media economics
Journal of business research : JBR
27
Journal of advertising : official publication of the American Academy of Advertising
24
Technological forecasting & social change : an international journal
21
Journal of consumer behaviour : an international research review
16
Computer games as educational and management tools : uses and approaches
14
International journal of advertising : the quarterly review of marketing communications
14
Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation
13
Young consumers : insight and ideas for responsible marketers
13
The business of gamification : a critical analysis
12
Journal of sport management : the official journal of the North American Society of Sport Management
11
Transforming gaming and computer simulation technologies across industries
11
Journal of retailing and consumer services
10
Psychology & marketing
10
SpringerLink / Bücher
10
Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group
9
Journal of marketing communications
9
Research policy : policy, management and economic studies of science, technology and innovation
9
Sport marketing quarterly : preferred journal of the Sport Marketing Association
9
Medienwirtschaft : MW ; Perspektiven der digitalen Transformation
8
Research
8
Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele
8
Springer eBook Collection
8
Information systems research : ISR
7
International journal of e-business research : an official publication of the Information Resources Management Association
7
International journal of research in marketing : IJRM ; official journal of the European Marketing Academy
7
Neo-simulation and gaming toward active learning
7
Journal of advertising research
6
Journal of management information systems : JMIS
6
Application of gaming in new media marketing
5
Discussion papers / CEPR
5
ERIM report series research in management
5
Electronic commerce research
5
International journal of electronic commerce : IJEC
5
International journal of innovation management
5
International journal of sports marketing & sponsorship
5
Journal of global scholars of marketing science : bridging Asia and the world ; JGSMS
5
Journal of marketing
5
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ECONIS (ZBW)
18
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1
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18
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1
Intertemporal demand spillover effects on video game platforms
Haviv, Avery
;
Huang, Yufeng
;
Li, Nan
- In:
Management science : journal of the Institute for …
66
(
2020
)
10
,
pp. 4788-4807
Persistent link: https://www.econbiz.de/10012305297
Saved in:
2
A dynamic model of player level-progression decisions in online gaming
Zhao, Yi
;
Yang, Sha
;
Shum, Matthew
;
Dutta, Shantanu
- In:
Management science : journal of the Institute for …
68
(
2022
)
11
,
pp. 8062-8082
Persistent link: https://www.econbiz.de/10014279948
Saved in:
3
Content-, system-, and hardware-related effects on the experience of flow in VR gaming
Kunz, Reinhard
;
Zabel, Christian
;
Telkmann, Verena
- In:
The journal of media economics
34
(
2022
)
4
,
pp. 213-242
Persistent link: https://www.econbiz.de/10014293258
Saved in:
4
Loot box pricing and design
Chen, Ningyuan
;
Elmachtoub, Adam N.
;
Hamilton, Michael L.
; …
- In:
Management science : journal of the Institute for …
67
(
2021
)
8
,
pp. 4809-4825
Persistent link: https://www.econbiz.de/10012625032
Saved in:
5
Efficient estimation of network games of incomplete information : application to large online social networks
Chen, Xi
;
Lans, Ralf van der
;
Trusov, Michael
- In:
Management science : journal of the Institute for …
67
(
2021
)
12
,
pp. 7575-7598
Persistent link: https://www.econbiz.de/10012815389
Saved in:
6
Violent video games and crime
Impink, Joost
;
Kielty, Patrick
;
Stice, Han
;
White, Roger M.
- In:
The journal of media economics
33
(
2020
)
3/4
,
pp. 49-73
Persistent link: https://www.econbiz.de/10012872745
Saved in:
7
Bayesian estimation of a dynamic model of two-sided markets : application to the U.S. video game industry
Zhou, Yiyi
- In:
Management science : journal of the Institute for …
63
(
2017
)
11
,
pp. 3874-3894
Persistent link: https://www.econbiz.de/10011772801
Saved in:
8
Elvis is returning to the building : understanding a decline in unauthorized file sharing
Poort, Joost
;
Weda, Jarst
- In:
The journal of media economics
28
(
2015
)
2
,
pp. 63-83
Persistent link: https://www.econbiz.de/10011350745
Saved in:
9
Special issue on gamification of innovation
In:
Creativity and innovation management
24
(
2015
)
2
,
pp. 300-352
Persistent link: https://www.econbiz.de/10011376361
Saved in:
10
The ludic drive as innovation driver : introduction to the gamification of innovation
Roth, Steffen
;
Schneckenberg, Dirk
;
Tsai, Chia-Wen
- In:
Creativity and innovation management
24
(
2015
)
2
,
pp. 300-306
Persistent link: https://www.econbiz.de/10011376462
Saved in:
1
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