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~subject:"Video games"
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1
Millennial football fan participation : the influence of football video games on play and engagement
Butcher, Luke
;
Bryant, Mark
- In:
Sport, Business and Management : an international …
14
(
2024
)
3
,
pp. 443-463
Persistent link: https://www.econbiz.de/10014524873
Saved in:
2
Esports, video gaming and their fuzziness : a conceptualization and categorization
Zoeten, Max Hendrik de
;
Könecke, Thomas
- In:
Sport, Business and Management : an international …
14
(
2023
)
1
,
pp. 99-116
Persistent link: https://www.econbiz.de/10014451224
Saved in:
3
Videogames-as-a-service : how does in-game value co-creation enhance premium gaming co-creation experience for players?
Ali Hussain
;
Muhammad Farrukh Abid
;
Shamim, Amjad
;
Ding …
- In:
Journal of retailing and consumer services
70
(
2023
),
pp. 1-15
Persistent link: https://www.econbiz.de/10014235373
Saved in:
4
Impact of seller- and buyer-created content on product sales in the electronic commerce platform : the role of informativeness, readability, multimedia richness, and extreme valenc...
Cai, Xiaowei
;
Cebollada, Javier
;
Cortiñas, Mónica
- In:
Journal of retailing and consumer services
70
(
2023
),
pp. 1-15
Persistent link: https://www.econbiz.de/10014235386
Saved in:
5
Framing esports' JEDI issues : a case study in media irresponsibility
Painter, David Lynn
;
Sahm, Brittani
- In:
Corporate communications : an international journal
28
(
2023
)
3
,
pp. 506-521
Persistent link: https://www.econbiz.de/10014288327
Saved in:
6
Skins in the game : fashion branding and commercial video games
Reay, Emma
;
Wanick, Vanissa
- In:
Reinventing Fashion Retailing : Digitalising, …
,
(pp. 73-90)
.
2023
Persistent link: https://www.econbiz.de/10013542110
Saved in:
7
Everybody is going to twitch : game streaming and its impact on research
Lux, Mathias
- In:
Media and change management : creating a path for new …
,
(pp. 467-478)
.
2022
Persistent link: https://www.econbiz.de/10013167452
Saved in:
8
Software quality and backward compatibility in the video game industry
Wai, Sebastian
- In:
Journal of industrial and business economics
49
(
2022
)
3
,
pp. 545-570
Persistent link: https://www.econbiz.de/10013461664
Saved in:
9
Network engagement from learning friends' preferences : evidence from a video gaming social network
Ward, Michael R.
- In:
Electronic markets : EM ; the international journal of …
32
(
2022
)
3
,
pp. 1239-1255
Persistent link: https://www.econbiz.de/10013463379
Saved in:
10
Price promotions and "freemium" app monetization
Runge, Julian
;
Levav, Jonathan
;
Nair, Harikesh
- In:
Quantitative marketing and economics : QME
20
(
2022
)
2
,
pp. 101-139
Persistent link: https://www.econbiz.de/10013455903
Saved in:
11
Insight or ignorance : how collaborative history in a workgroup fits with project type to shape performance
Parker, Owen N.
;
Mui, Rachel
;
Bhawe, Nachiket
; …
- In:
Journal of business research : JBR
152
(
2022
),
pp. 154-167
Persistent link: https://www.econbiz.de/10013493968
Saved in:
12
Team vs. individual tournament : an organizer's dilemma
Shenkman, Evgenia
;
Coates, Dennis
;
Chadov, Aleksei
; …
- In:
Journal of economic behavior & organization : JEBO
198
(
2022
),
pp. 476-492
Persistent link: https://www.econbiz.de/10013387088
Saved in:
13
Let the games begin : the relationship between video gaming and entrepreneurial mindsets
Kraus, Sascha
;
Niemand, Thomas
;
Scott, Stephanie
; …
- In:
Journal of small business & enterprise development
29
(
2022
)
5
,
pp. 807-824
Persistent link: https://www.econbiz.de/10013389211
Saved in:
14
Vertical vs horizontal coopetition and the market performance of product innovation : an empirical study of the video game industry
Le Roy, Frédéric
;
Robert, Frank
;
Hamouti, Rhizlane
- In:
Technovation : the international journal of …
112
(
2022
),
pp. 1-12
Persistent link: https://www.econbiz.de/10013390658
Saved in:
15
Doping as a barrier in universal acceptance of esports
Gupta, Dishant
;
Sharma, Harsh
;
Gupta, Manali
- In:
International journal of sports marketing & sponsorship
23
(
2022
)
3
,
pp. 645-664
Persistent link: https://www.econbiz.de/10013370432
Saved in:
16
Welfare and fairness in free-to-play video games
Sánchez-Cartas, J. Manuel
- In:
Technological forecasting & social change : an …
180
(
2022
),
pp. 1-15
Persistent link: https://www.econbiz.de/10013429247
Saved in:
17
When cocreation turns into codestruction
Pera, Rebecca
;
Menozzi, Anna
;
Abrate, Graziano
;
Baima, …
- In:
Journal of business research : JBR
128
(
2021
),
pp. 222-232
Persistent link: https://www.econbiz.de/10012494507
Saved in:
18
The influence of user-generated content on video game demand
Brunt, Christopher S.
;
King, Amanda S.
;
King, John T.
- In:
Journal of cultural economics
44
(
2020
)
1
,
pp. 35-56
Persistent link: https://www.econbiz.de/10012226918
Saved in:
19
Software piracy and outsourcing in two-sided markets
Ishihara, Masakazu
;
Muller, Eitan
- In:
Quantitative marketing and economics : QME
18
(
2020
)
1
,
pp. 61-124
Persistent link: https://www.econbiz.de/10012230260
Saved in:
20
Spillover effect in promotion : evidence from video game publishers and eSports tournaments
Parshakov, Petr
;
Naidenova, Iuliia
;
Barajas, Angel
- In:
Journal of business research : JBR
118
(
2020
),
pp. 262-270
Persistent link: https://www.econbiz.de/10012288596
Saved in:
21
How high brand loyalty consumers achieve relationships with virtual worlds and its elements through presence
Palomba, Anthony
- In:
Journal of media business studies
17
(
2020
)
3/4
,
pp. 243-260
Persistent link: https://www.econbiz.de/10012312164
Saved in:
22
The macro problem of microtransactions : the self-regulatory challenges of video game loot boxes
McCaffrey, Matthew
- In:
Business horizons
62
(
2019
)
4
,
pp. 483-495
Persistent link: https://www.econbiz.de/10012062419
Saved in:
23
"Cutting class to play video games"
Ward, Michael R.
- In:
Information economics and policy : IEP
42
(
2018
),
pp. 11-19
Persistent link: https://www.econbiz.de/10012013088
Saved in:
24
Strategic timing of entry : evidence from video games
Engelstätter, Benjamin
;
Ward, Michael R.
- In:
Journal of cultural economics
42
(
2018
)
1
,
pp. 1-22
Persistent link: https://www.econbiz.de/10012007385
Saved in:
25
Pre-release consumer buzz
Houston, Mark B.
;
Kupfer, Ann-Kristin
;
Hennig-Thurau, …
- In:
Journal of the Academy of Marketing Science
46
(
2018
)
2
,
pp. 338-360
Persistent link: https://www.econbiz.de/10011844820
Saved in:
26
Organizationel innovativeness and coopetition : a study of video game developers
Klimas, Patrycja
;
Czakon, Wojciech
- In:
Review of managerial science
12
(
2018
)
2
,
pp. 469-497
Persistent link: https://www.econbiz.de/10011847233
Saved in:
27
Product placement in video games : the effect of brand familiarity and repetition on consumers' memory
Martí-Parreño, José
;
Bermejo-Berros, Jesús
; …
- In:
Journal of interactive marketing : a quarterly …
38
(
2017
),
pp. 55-63
Persistent link: https://www.econbiz.de/10011695188
Saved in:
28
Are you able to recall the brand? : the impact of brand prominence, game involvement and persuasion knowledge in online-advergames
Vashisht, Devika
;
Pillai, Sreejesh S.
- In:
The journal of product & brand management
26
(
2017
)
4
,
pp. 402-414
Persistent link: https://www.econbiz.de/10011777388
Saved in:
29
Leveraging the co-evolution of offline and online video games : an empirical study
Ozuem, Wilson
;
Borrelli, Michael
;
Lancaster, Geoffrey
- In:
Journal of strategic marketing
25
(
2017
)
1
,
pp. 75-97
Persistent link: https://www.econbiz.de/10011742922
Saved in:
30
Not all digital word of mouth is created equal : understanding the respective impact of consumer reviews and microblogs on new product success
Marchand, André
;
Hennig-Thurau, Thorsten
;
Wiertz, Caroline
- In:
International journal of research in marketing : IJRM ; …
34
(
2017
)
2
,
pp. 336-354
Persistent link: https://www.econbiz.de/10011734858
Saved in:
31
Beyond the more the merrier : the variety effect and consumer heterogeneity in system markets
Sun, Li
;
Rajiv, Surendra
;
Chu, Junhong
- In:
International journal of research in marketing : IJRM ; …
33
(
2016
)
2
,
pp. 261-275
Persistent link: https://www.econbiz.de/10011527084
Saved in:
32
Retrospective evaluations of playful experiences
Mukherjee, Sayantani
;
Lau-Gesk, Loraine
- In:
The journal of consumer marketing
33
(
2016
)
5
,
pp. 387-395
Persistent link: https://www.econbiz.de/10011553777
Saved in:
33
Video games playing : a substitute for cultural consumptions?
Borowiecki, Karol Jan
;
Prieto-Rodriguez, Juan
- In:
Journal of cultural economics
39
(
2015
)
3
,
pp. 239-258
Persistent link: https://www.econbiz.de/10011507646
Saved in:
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