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type_genre:"Aufsatz im Buch"
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Search: subject_exact:"Spiel"
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Games
13
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13
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3
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Enabling innovation : innovative capability ; german and international views
2
Annals of operations research ; volume 254, numbers 1/2 (July 2017)
1
Computational thinking for problem solving and managerial mindset training
1
Configuring value conflicts in markets
1
Digital technology and organizational change : reshaping technology, people, and organizations towards a global society
1
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1
Engaging consumers through branded entertainment and convergent media
1
Enterprise and organizational modeling and simulation : 7th international workshop, EOMAS 2011, held at CAiSE 2011, London, UK, June 20-21, 2011, selected papers
1
Internationale Trends in der Markenkommunikation : was Globalisierung, neue Medien und Nachhaltigkeit erfordern
1
Sports management as an emerging economic activity : trends and best practices
1
Strategic customer relationship management in the age of social media
1
Utilizing gamification in servicescapes for improved consumer engagement
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ECONIS (ZBW)
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1
Computational thinking and didactics : new horizons
Nardi, Maria Luisa
- In:
Computational thinking for problem solving and …
,
(pp. 182-195)
.
2021
Persistent link: https://www.econbiz.de/10012618703
Saved in:
2
Gamification Is
Marcusson, Leif
- In:
Utilizing gamification in servicescapes for improved …
,
(pp. 25-49)
.
2020
Persistent link: https://www.econbiz.de/10012231250
Saved in:
3
Was soll ich tun? - Macht loslassen und mitspielen : über Führung
Arlt, Fabian
- In:
Digitale Führungskräfteentwicklung : Konzepte, …
,
(pp. 15-32)
.
2018
Persistent link: https://www.econbiz.de/10011750301
Saved in:
4
Is participatory game design effective over time? : let's assess its products
Melonio, Alessandra
- In:
Digital technology and organizational change : …
,
(pp. 81-93)
.
2018
Persistent link: https://www.econbiz.de/10011744116
Saved in:
5
The reliability of game systems in team sports
Gil-Lafuente, Jaime
- In:
Sports management as an emerging economic activity : …
,
(pp. 193-205)
.
2017
Persistent link: https://www.econbiz.de/10011758372
Saved in:
6
On the ranking of a Swiss system chess team tournament
Csató, László
-
2017
Persistent link: https://www.econbiz.de/10011711703
Saved in:
7
Gamification impact on customer relationship development in virtual environment
Gatautis, Rimantas
;
Medziausiene, Audrone
- In:
Strategic customer relationship management in the age …
,
(pp. 108-128)
.
2015
Persistent link: https://www.econbiz.de/10011399199
Saved in:
8
Deep and shallow gamification in marketing : thin evidence and the forgotten powers of really good games
Lieberoth, Andreas
;
Møller, Max
;
Marin, Andreea Catalina
- In:
Engaging consumers through branded entertainment and …
,
(pp. 110-126)
.
2015
Persistent link: https://www.econbiz.de/10011389555
Saved in:
9
Values aligned : the organization of conflicting values within the World Economic Forum
Garsten, Christina
;
Sörbom, Adrienne
- In:
Configuring value conflicts in markets
,
(pp. 159-177)
.
2014
Persistent link: https://www.econbiz.de/10010250473
Saved in:
10
Gamification
Shauchenka, Natallia
;
Ternès, Anabel
;
Towers, Ian
- In:
Internationale Trends in der Markenkommunikation : was …
,
(pp. 33-50)
.
2014
Persistent link: https://www.econbiz.de/10010471019
Saved in:
11
Simulation, games and challenges : from schools to enterprises
Sá Silva, Pedro
;
Pedrosa, Diogo
;
Trigo, António
; …
- In:
Enterprise and organizational modeling and simulation : …
,
(pp. 63-73)
.
2012
Persistent link: https://www.econbiz.de/10009306804
Saved in:
12
Serious rigor for serious games
Meijer, Sebastiaan
;
Veen, Wim
- In:
Enabling innovation : innovative capability ; german …
,
(pp. 389-392)
.
2011
Persistent link: https://www.econbiz.de/10009355075
Saved in:
13
Learning by playing : potential of serious games to increase intellectual capital
Heiden, Bodo von der
;
Bock, Verena
;
Richert, Anja Simone
; …
- In:
Enabling innovation : innovative capability ; german …
,
(pp. 375-388)
.
2011
Persistent link: https://www.econbiz.de/10009355078
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