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Most theoretical or applied research on repeated games with imperfect monitoring has restricted attention to public strategies; strategies that only depend on history of publicly observable signals, and perfect public equilibrium (PPE); sequential equilibrium in public strategies. The present...
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An equilibrium in an infinite horizon game is called a finite state equilibrium, if each player's action on the equilibrium path is given by an automaton with a finite state space. We provide a complete characterization of this class of equilibria and provide a recursive computational method to...
Persistent link: https://www.econbiz.de/10011082080
In the standard model of dynamic interaction, players are assumed to receive public signals according to some exogenous distributions for free. We deviate from this assumption in two directions to consider an aspect of information structure in a more realistic way. We assume that signals are...
Persistent link: https://www.econbiz.de/10005085454
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Most theoretical or applied research on repeated games with imperfect monitoring has focused on public strategies: strategies that depend solely on the history of publicly observable signals. This paper sheds light on the role of private strategies: strategies that depend not only on public...
Persistent link: https://www.econbiz.de/10005231839
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The initially high performance of a socioeconomic organization is quite often subject to gradual erosion over time. We present a simple model which captures such a phenomenon. We assume that players are partly motivated by certain psychological factors, norms and morale, and they are willing to...
Persistent link: https://www.econbiz.de/10005465396
The present paper shows that the Folk Theorem under imperfect (public) information (Fudenberg, Levine and Maskin (1994)) can be obtained under much weaker set of assumptions, if we allow communication among players. Our results in particular show that for generic symmetric games with at least...
Persistent link: https://www.econbiz.de/10005467426