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We study the design of monitoring in dynamic settings with moral hazard. An agent (e.g. a firm) benefits from reputation for quality, and a principal (e.g. a regulator) can learn the agent's quality via costly inspections. Monitoring plays two roles: an incentive role, because outcomes of...
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We study the design of sequential procurement strategies that integrate stochastic and strategic information. We consider a buyer who repeatedly demands a certain good and is unable to commit to long-term contracts. In each time period, the buyer makes a price offer to a seller who has private,...
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This paper characterizes equilibrium outcomes of extensive form games with incomplete information in which players can sign renegotiable contracts with third-parties. Our aim is to understand the extent to which third-party contracts can be used as commitment devices when it is impossible to...
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PART I Static Games -- Noncooperative Games -- Cooperative Games -- PART II Deterministic Dynamic Games -- Multistage Games -- Sustainability of Cooperation in Dynamic Games -- PART III Dynamic Games Played Over Event Trees -- Noncooperative DGPET -- Node-Consistent Single-Valued Solutions in...
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