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This paper examines sequential equilibria of repeated games with private monitoring where signals are generally distributed. Assuming full dimensionality of payoffs and identifiability conditions of signals, we focus on games with finite stage-game actions and signals. We can construct a...
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Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in...
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Players coordinate continuation play in repeated games with public monitoring. This paper asks the robustness of such equilibrium play with respect to private monitoring perturbations that are ex-ante close to the public-monitoring structure. We show that, in two-player games with full support...
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