Can gamification increases consumers' engagement in fitness apps? : the moderating role of commensurability of the game elements
Year of publication: |
2020
|
---|---|
Authors: | Feng, Wenting ; Tu, Rungting ; Hsieh, Peishan |
Published in: |
Journal of retailing and consumer services. - Amsterdam [u.a.] : Elsevier, ISSN 0969-6989, ZDB-ID 1204385-0. - Vol. 57.2020, p. 1-9
|
Subject: | Gamification | Gamified services | Intrinsic motivation | Consumer engagement | Consumer loyalty | Konsumentenverhalten | Consumer behaviour | Motivation | Computerspiel | Video game | Beziehungsmarketing | Relationship marketing | Mobile Anwendung | Mobile application | Kundenintegration | Customer integration | Kundenzufriedenheit | Customer satisfaction | Leistungsmotivation | Work motivation |
-
Driving Mobile App User Engagement through Gamification
Paschmann, Jens Wilhelm, (2022)
-
Driving mobile app user engagement through gamification
Paschmann, Jens Wilhelm, (2025)
-
Game on : engaging customers and employees through gamification
Robson, Karen, (2016)
- More ...
-
Tu, Rungting, (2019)
-
The impacts of evaluation duration and product types on review extremity
Zhu, Huawei, (2019)
-
Read into the lines : the positive effects of queues
Tu, Rungting, (2018)
- More ...