Gaming simulation as a tool of problem-based learning for university disaster education
Year of publication: |
2019
|
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Authors: | Toyoda, Yusuke ; Kanegae, Hidehiko |
Published in: |
Neo-simulation and gaming toward active learning. - Singapore : Springer, ISBN 978-981-13-8038-9. - 2019, p. 237-245
|
Subject: | Gaming simulation | Problem-based learning | Disaster education | Community | Simulation | Lernen | Learning | Katastrophe | Disaster | Spieltheorie | Game theory | Lernprozess | Learning process | Lernmethode | Learning method | E-Learning | E-learning |
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