Novelty effects in augmented reality advertising environments : the influence of exposure time and self-efficacy
Year of publication: |
2016
|
---|---|
Authors: | Hopp, Toby ; Gangadharbatla, Harsha |
Published in: |
Journal of current issues and research in advertising : JCIRA. - Philadelphia, Pa. : Taylor & Francis Group, ISSN 1064-1734, ZDB-ID 1139776-7. - Vol. 37.2016, 2, p. 113-130
|
Subject: | Virtuelle Realität | Virtual reality | Werbewirkung | Advertising effects | Werbung | Advertising |
-
Influence of virtual experience immersion, product control, and stimulation on advertising effects
Lin, Hui Fei, (2022)
-
Leveraging virtual attribute experience in video games to improve brand recall and learning
Besharat, Ali, (2013)
-
Effects of in-game virtual direct experience (VDE) on reactions to real-world brands
Dardis, Frank E., (2015)
- More ...
-
Vargo, Chris J., (2019)
-
Kazmi, Saima, (2025)
-
A psychological model of transparent communication effectiveness
Hopp, Toby, (2020)
- More ...